8.4.6
Texture blending.....................................................................................................84
8.4.7
Bi-linear high-speed mode ......................................................................................84
8.5
R
ENDERING
.....................................................................................................................86
8.5.1
Tiling......................................................................................................................86
8.5.2
Alpha blending .......................................................................................................86
8.5.3
Logic operation.......................................................................................................87
8.5.4
Hidden plane management .....................................................................................87
8.6
D
RAWING
A
TTRIBUTES
.......................................................................................................88
8.6.1
Line drawing attributes..........................................................................................88
8.6.2
Triangle drawing attributes....................................................................................88
8.6.3
Texture attributes...................................................................................................89
8.6.4
BLT attributes........................................................................................................90
8.6.5
Character pattern drawing attributes.....................................................................90
8.7
B
OLD
L
INE
.......................................................................................................................91
8.7.1
Starting and ending points .....................................................................................91
8.7.2
Broken line pattern ................................................................................................92
8.7.3
Edging....................................................................................................................93
8.7.4
Interpolation of bold line joint.................................................................................94
9
DISPLAY LIST......................................................................................................................95
9.1
O
VERVIEW
.......................................................................................................................95
9.1.1
Header format ........................................................................................................96
9.1.2
Parameter format ...................................................................................................96
9.2
G
EOMETRY
C
OMMANDS
.....................................................................................................97
9.2.1
Geometry command list ..........................................................................................97
9.2.2
E xplanation of geometry commands......................................................................100
9.3
R
ENDERING
C
OMMAND
.................................................................................................... 110
9.3.1
Command list ....................................................................................................... 110
9.3.2
Details of rendering commands............................................................................. 115
10
REGISTER .........................................................................................................................125
10.1
R
EGISTER
L
IST
...............................................................................................................125
10.1.1
Host interface register list ....................................................................................125
10.1.2
Graphics memory interface register list ................................................................127
10.1.3
Display controller register list ..............................................................................128
10.1.4
Drawing engine register list..................................................................................133
10.1.5
Geometry engine register list................................................................................139
10.2
E
XPLANATION OF
R
EGISTER
.............................................................................................140
10.2.1
Host interface registers.........................................................................................141
10.2.2
Graphics memory interface registers ....................................................................148
10.2.3
Display control register.........................................................................................151