参数资料
型号: ADSP-21990BSTZ
厂商: ANALOG DEVICES INC
元件分类: 数字信号处理
英文描述: High-Performance Mixed-Signal DSP, 160 MHz, 4K Words Program Memory RAM; Package: LQFP 1.4 MM; No of Pins: 176; Temperature Range: Ind
中文描述: 16-BIT, 160 MHz, OTHER DSP, PQFP176
封装: ROHS COMPLIANT, MS-026BGA, LQFP-176
文件页数: 6/50页
文件大小: 2503K
代理商: ADSP-21990BSTZ
Rev. A
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Page 14 of 50
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August 2007
ADSP-21990
INSTRUCTION SET DESCRIPTION
The ADSP-21990 assembly language instruction set has an alge-
braic syntax that was designed for ease of coding and
readability. The assembly language, which takes full advantage
of the unique architecture of the processor, offers the following
benefits:
ADSP-21xx assembly language syntax is a superset of and
source code compatible (except for two data registers and
DAG base address registers) with ADSP-21xx family syn-
tax. It may be necessary to restructure ADSP-21xx
programs to accommodate the ADSP-21990 unified mem-
ory space and to conform to its interrupt vector map.
The algebraic syntax eliminates the need to remember
cryptic assembler mnemonics. For example, a typical arith-
metic add instruction, such as AR = AX0 + AY0, resembles
a simple equation.
Every instruction, but two, assembles into a single, 24-bit
word that can execute in a single instruction cycle. The
exceptions are two dual word instructions. One writes
16-bit or 24-bit immediate data to memory, and the other
is an absolute jump/call with the 24-bit address specified in
the instruction.
Multifunction instructions allow parallel execution of an
arithmetic, MAC, or shift instruction with up to two
fetches or one write to processor memory space during a
single instruction cycle.
Program flow instructions support a wider variety of con-
ditional and unconditional jumps/calls and a larger set of
conditions on which to base execution of conditional
instructions.
DEVELOPMENT TOOLS
The ADSP-21990 is supported with a complete set of
CROSSCORE software and hardware development tools,
including Analog Devices emulators and VisualDSP++ devel-
opment environment. The emulator hardware that supports
other ADSP-21xx DSPs also fully emulates the ADSP-21990.
The VisualDSP++ project management environment lets pro-
grammers develop and debug an application. This environment
includes an easy to use assembler (which is based on an alge-
braic syntax), an archiver (librarian/library builder), a linker, a
loader, a cycle-accurate instruction-level simulator, a C/C++
compiler, and a C/C++ runtime library that includes DSP and
mathematical functions. A key point for these tools is C/C++
code efficiency. The compiler has been developed for efficient
translation of C/C++ code to DSP assembly. The DSP has archi-
tectural features that improve the efficiency of compiled
C/C++ code.
The VisualDSP++ debugger has a number of important fea-
tures. Data visualization is enhanced by a plotting package that
offers a significant level of flexibility. This graphical representa-
tion of user data enables the programmer to quickly determine
the performance of an algorithm. As algorithms grow in com-
plexity, this capability can have significant influence on the
design development schedule, increasing productivity. Statisti-
cal profiling enables the programmer to nonintrusively poll the
processor as it is running the program. This feature, unique to
VisualDSP++, enables the software developer to passively
gather important code execution metrics without interrupting
the real-time characteristics of the program. Essentially, the
developer can identify bottlenecks in software quickly and effi-
ciently. By using the profiler, the programmer can focus on
those areas in the program that impact performance and take
corrective action.
Debugging both C/C++ and assembly programs with the
VisualDSP++ debugger, programmers can:
View mixed C/C++ and assembly code (interleaved source
and object information).
Insert breakpoints.
Set conditional breakpoints on registers, memory,
and stacks.
Trace instruction execution.
Perform linear or statistical profiling of program execution.
Fill, dump, and graphically plot the contents of memory.
Perform source level debugging.
Create custom debugger windows.
The VisualDSP++ IDDE lets programmers define and manage
DSP software development. Its dialog boxes and property pages
let programmers configure and manage all of the ADSP-21xx
development tools, including the color syntax highlighting in
the VisualDSP++ editor. This capability permits
programmers to:
Control how the development tools process inputs and
generate outputs.
Maintain a one-to-one correspondence with the command
line switches of the tool.
The VisualDSP++ Kernel (VDK) incorporates scheduling and
resource management tailored specifically to address the mem-
ory and timing constraints of DSP programming. These
capabilities enable engineers to develop code more effectively,
eliminating the need to start from the very beginning, when
developing new application code. The VDK features include
threads, critical and unscheduled regions, semaphores, events,
and device flags. The VDK also supports priority-based, pre-
emptive, cooperative, and time-sliced scheduling approaches. In
addition, the VDK was designed to be scalable. If the application
does not use a specific feature, the support code for that feature
is excluded from the target system.
Because the VDK is a library, a developer can decide whether to
use it or not. The VDK is integrated into the VisualDSP++
development environment, but can also be used via standard
command line tools. When the VDK is used, the development
environment assists the developer with many error-prone tasks
and assists in managing system resources, automating the gen-
eration of various VDK-based objects, and visualizing the
system state, when debugging an application that uses the VDK.
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