参数资料
型号: AD9983AKCPZ-140
厂商: Analog Devices Inc
文件页数: 3/44页
文件大小: 0K
描述: IC INTRFACE 8BIT 140MSPS 64LFCSP
标准包装: 1
应用: 视频
接口: 模拟
电源电压: 1.7 V ~ 3.47 V
封装/外壳: 64-VFQFN 裸露焊盘,CSP
供应商设备封装: 64-LFCSP-VQ(9x9)
包装: 管件
安装类型: 表面贴装
AD9983A
Rev. 0 | Page 11 of 44
In most PC graphics systems, black is transmitted between
active video lines. With CRT displays, when the electron beam
has completed writing a horizontal line on the screen (at the
right side), the beam is deflected quickly to the left side of the
screen (called horizontal retrace) and a black signal is provided
to prevent the beam from disturbing the image.
In systems with embedded sync, a blacker-than-black signal
(Hsync) is produced briefly to signal the CRT that it is time to
begin a retrace. Because the input is not at black level at this
time, it is important to avoid clamping during Hsync. Fortu-
nately, there is usually a period following Hsync, called the back
porch, where a good black reference is provided. This is the
time when clamping should be done.
The clamp timing can be established by simply exercising the
CLAMP pin at the appropriate time with clamp source
(Register 0x18, Bit 4) = 1. The polarity of this signal is set by
the clamp polarity bit, (Register 0x1B, Bits[7:6]).
A simpler method of clamp timing employs the AD9983A
internal clamp timing generator. The clamp placement register
(Register 0x19) is programmed with the number of pixel
periods that should pass after the trailing edge of Hsync
before clamping starts. A second register, clamp duration,
(Register 0x1A) sets the duration of the clamp. These are both
8-bit values, providing considerable flexibility in clamp
generation. The clamp timing is referenced to the trailing edge
of Hsync because, though Hsync duration can vary widely, the
back porch (black reference) always follows Hsync. A good
starting point for establishing clamping is to set the clamp
placement to 0x04 (providing 4 pixel periods for the graphics
signal to stabilize after sync) and set the clamp duration to
0x28 (giving the clamp 40 pixel periods to reestablish the
black reference).
Clamping is accomplished by placing an appropriate charge on
the external input coupling capacitor. The value of this
capacitor affects the performance of the clamp. If it is too small,
there will be a significant amplitude change during a horizontal
line time (between clamping intervals). If the capacitor is too
large, it will take too long for the clamp to recover from a large
change in incoming signal offset. The recommended value
(47 nF) results in recovering from a step error of 100 mV to
within 1 LSB in 30 lines with a clamp duration of 20 pixel
periods on a 85 Hz XGA signal.
YPbPr Clamping
YPbPr graphic signals are slightly different from RGB signals in
that the dc reference level (black level in RGB signals) of color
difference signals is at the midpoint of the video signal rather
than at the bottom. The three inputs are composed of
luminance (Y) and color difference (Pb and Pr) signals. For
color difference signals, it is necessary to clamp to the midscale
range of the ADC range (512) rather than to the bottom of the
ADC range (0), while the Y channel is clamped to ground.
Clamping to midscale rather than ground can be accomplished
by setting the clamp select bits in the serial bus register. Each of
the three converters has its own selection bit so that they can be
clamped to either midscale or ground independently. These bits
are located in Register 0x18, Bits[3:1]. The midscale reference
voltage is internally generated for each converter.
GAIN AND OFFSET CONTROL
The AD9983A contains three PGAs, one for each of the three
analog inputs. The range of the PGA is sufficient to accom-
modate input signals with inputs ranging from 0.5 V to 1.0 V
full scale. The gain is set in three 7-bit registers (red gain [0x05],
green gain [0x07], blue gain [0x09]). For each register, a gain
setting of 0 corresponds to the highest gain, while a gain setting
of 127 corresponds to the lowest gain. Note that increasing the
gain setting results in an image with less contrast.
The offset control shifts the analog input, resulting in a change
in brightness. Three 9-bit registers red offset [Register 0x0B and
Register 0x0C], green offset [Register 0x0D and Register 0x0E],
and blue offset [Register 0x0F and Register 0x10] provide
independent settings for each channel. Note that the function of
the offset register depends on whether auto-offset is enabled
(Register 0x1B, Bit 5).
If manual offset is used, seven bits of the offset registers (for the
red channel Register 0x0B, Bits[6:0]) control the absolute offset
added to the channel. The offset control provides ±63 LSBs of
adjustment range, with 1 LSB of offset corresponding to 1 LSB
of output code.
Automatic Offset
In addition to the manual offset adjustment mode, the
AD9983A also includes circuitry to automatically calibrate the
offset for each channel. By monitoring the output of each ADC
during the back porch of the input signals, the AD9983A can
self-adjust to eliminate any offset errors in its own ADC
channels and any offset errors present on the incoming graphics
or video signals.
To activate the auto-offset mode, set Register 0x1B, Bit 5 to 1.
Next, the target code registers (Register 0x0B through
Register 0x10) must be programmed. The values programmed
into the target code registers should be the output code desired
from the AD9983A ADCs, which are generated during the back
porch reference time. For example, for RGB signals, all three
registers are normally programmed to Code 2, while for YPbPr
signals the green (Y) channel is normally programmed to Code 2
and the blue and red channels (Pb and Pr) are normally set to
128. The target code registers have nine bits per channel and are
in twos complement format. This allows any value between –256
and +255 to be programmed. Although any value in this range
can be programmed, the AD9983A offset range may not be able
to reach every value. Intended target code values range from
(but are not limited to) –40 to –1 and 1 to 40 when ground
clamping and 88 to 168 when midscale clamping. Note that a
target code of 0 is not valid.
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